TeamTalk 5 .NET DLL Version 5.15A
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BearWare.SoundDevice Struct Reference

A struct containing the properties of a sound device for either playback or recording. More...

Public Attributes

int nDeviceID
 The ID of the sound device. Used for passing to TeamTalkBase.InitSoundInputDevice() and TeamTalkBase.InitSoundOutputDevice(). Note that nDeviceID might change if USB sound devices are plugged in or unplugged, therefore use szDeviceID to ensure proper device is used.

 
SoundSystem nSoundSystem
 The sound system used by the sound device.
 
string szDeviceName
 The name of the sound device.
 
string szDeviceID
 An identifier uniquely identifying the sound device even when new sound devices are being added and removed. In DirectSound, WASAPI and WinMM it would be the GUID of the sound device. Note that it may not always be available.
 
int nWaveDeviceID
 A Windows specific ID to the sound device.
 
bool bSupports3D
 Whether the sound device supports 3D-sound effects.
 
int nMaxInputChannels
 The maximum number of input channels.
 
int nMaxOutputChannels
 The maximum number of output channels.
 
int[] inputSampleRates
 Supported sample rates by device for recording. A zero value terminates the list of supported sample rates or its maximum size of BearWare.TeamTalkBase.TT_SAMPLERATES_MAX.
 
int[] outputSampleRates
 Supported sample rates by device for playback. A zero value terminates the list of supported sample rates or its maximum size of BearWare.TeamTalkBase.TT_SAMPLERATES_MAX.
 
int nDefaultSampleRate
 The default sample rate for the sound device.
 
SoundDeviceFeature uSoundDeviceFeatures
 Additional features available for this sound device. The sound device features can be used to enable additional features on the sound device.
 

Detailed Description

A struct containing the properties of a sound device for either playback or recording.

Use nDeviceID to pass to TeamTalkBase.InitSoundInputDevice() or TeamTalkBase.InitSoundOutputDevice().

Note that the nDeviceID may change if the user application is restarted and a new sound device is added or removed from the computer.

See also
TeamTalkBase.GetSoundDevices

Definition at line 209 of file TeamTalk.cs.

Member Data Documentation

◆ nDeviceID

int BearWare.SoundDevice.nDeviceID

The ID of the sound device. Used for passing to TeamTalkBase.InitSoundInputDevice() and TeamTalkBase.InitSoundOutputDevice(). Note that nDeviceID might change if USB sound devices are plugged in or unplugged, therefore use szDeviceID to ensure proper device is used.

Definition at line 216 of file TeamTalk.cs.

◆ nSoundSystem

SoundSystem BearWare.SoundDevice.nSoundSystem

The sound system used by the sound device.

Definition at line 218 of file TeamTalk.cs.

◆ szDeviceName

string BearWare.SoundDevice.szDeviceName

The name of the sound device.

Definition at line 221 of file TeamTalk.cs.

◆ szDeviceID

string BearWare.SoundDevice.szDeviceID

An identifier uniquely identifying the sound device even when new sound devices are being added and removed. In DirectSound, WASAPI and WinMM it would be the GUID of the sound device. Note that it may not always be available.

Definition at line 227 of file TeamTalk.cs.

◆ nWaveDeviceID

int BearWare.SoundDevice.nWaveDeviceID

A Windows specific ID to the sound device.

For DirectSound and WinMM this is the ID of the device used in Win32's waveInGetDevCaps and waveOutGetDevCaps. Value will be -1 if no ID could be found This ID can also be used to find the corresponding mixer on Windows passing it as nWaveDeviceID. Note that this ID applies both to DirectSound and WinMM.

For WASAPI this ID is the index of IMMDeviceEnumerator::EnumAudioEndpoints()

See also
WindowsMixer.GetWaveInName
WindowsMixer.GetWaveOutName
WindowsMixer.GetMixerCount

Definition at line 244 of file TeamTalk.cs.

◆ bSupports3D

bool BearWare.SoundDevice.bSupports3D

Whether the sound device supports 3D-sound effects.

Deprecated:
Use BearWare.SoundDeviceFeature.SOUNDDEVICEFEATURE_3DPOSITION.

Definition at line 247 of file TeamTalk.cs.

◆ nMaxInputChannels

int BearWare.SoundDevice.nMaxInputChannels

The maximum number of input channels.

Definition at line 249 of file TeamTalk.cs.

◆ nMaxOutputChannels

int BearWare.SoundDevice.nMaxOutputChannels

The maximum number of output channels.

Definition at line 251 of file TeamTalk.cs.

◆ inputSampleRates

int [] BearWare.SoundDevice.inputSampleRates

Supported sample rates by device for recording. A zero value terminates the list of supported sample rates or its maximum size of BearWare.TeamTalkBase.TT_SAMPLERATES_MAX.

Definition at line 256 of file TeamTalk.cs.

◆ outputSampleRates

int [] BearWare.SoundDevice.outputSampleRates

Supported sample rates by device for playback. A zero value terminates the list of supported sample rates or its maximum size of BearWare.TeamTalkBase.TT_SAMPLERATES_MAX.

Definition at line 261 of file TeamTalk.cs.

◆ nDefaultSampleRate

int BearWare.SoundDevice.nDefaultSampleRate

The default sample rate for the sound device.

Definition at line 263 of file TeamTalk.cs.

◆ uSoundDeviceFeatures

SoundDeviceFeature BearWare.SoundDevice.uSoundDeviceFeatures

Additional features available for this sound device. The sound device features can be used to enable additional features on the sound device.

See also
SoundDeviceFeature
TeamTalkBase.SetSoundDeviceEffects()

Definition at line 269 of file TeamTalk.cs.