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TeamTalk 5 .NET DLL Version 5.19A
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This section contains the list of new features and API changes in TeamTalk SDK releases.
TeamTalk 5 SDK v. 5.19a release, August 5th 2025
TeamTalk 5 SDK v. 5.18a release, May 5th 2025
TeamTalk 5 SDK v. 5.15a release, December 19th 2023
TeamTalk 5 SDK v. 5.14a release, August 16th 2023
TeamTalk 5 SDK v. 5.13a release, May 8th 2023
TeamTalk 5 SDK v. 5.12a release, December 21st 2022
TeamTalk 5 SDK v. 5.11a release, October 2nd 2022
TeamTalk 5 SDK v. 5.9a release, April 2nd 2022
TeamTalk 5 SDK v. 5.8b release, September 7th 2021
TeamTalk 5 SDK v. 5.8a release, June 24th 2021
TeamTalk 5 SDK v. 5.7a release, March 4th 2021
TeamTalk 5 SDK v. 5.6a release, August 9th 2020
TeamTalk 5 SDK v. 5.5a release, April 13 2020
TeamTalk 5 SDK v. 5.4a release, June 25th 2019
TeamTalk 5 SDK v. 5.3b release, November 11th 2018
TeamTalk 5 SDK v. 5.3a release, April 14th 2018
TeamTalk 5 SDK v. 5.2d release, June 24th 2017
TeamTalk 5 SDK v. 5.2c release, May 8th 2017
TeamTalk 5 SDK v. 5.2b release, Jan 30th 2017
TeamTalk 5 SDK v. 5.2a release, January 8th 2017
TeamTalk 5 SDK v. 5.1c release, February 29th 2016
TeamTalk 5 SDK v. 5.1b release, October 3rd 2015
TeamTalk 5 SDK v. 5.1a release, June 13th 2015
TeamTalk 5 SDK v. 5.0a release, March 15th 2015
TeamTalk 4 SDK v. 4.6b release, June 28th 2014
TeamTalk 4 SDK v. 4.6a release, February 20th 2014
TeamTalk 4 SDK v. 4.5a release, May 12th 2013
TeamTalk 4 SDK v. 4.4a release, September 25th 2012
TeamTalk 4 SDK v. 4.3a release, March 18th 2012
TeamTalk 4 SDK v. 4.2a release, November 1st 2011
TeamTalk 4 SDK v. 4.1a release, October 30th 2010
TeamTalk 4 SDK v. 4.0c release, March 7th 2010
TeamTalk 4 SDK v. 4.0a release, November 22nd 2009
TeamTalk server executable has fixed a security issue where a reused channel ID could give operator access to someone who previously had that channel ID.
A BearWare.UserAccount now contains a field szLastLoginTime which shows the last time a user logged in.
WebRTC was previously based on r4332 but has now been updated to r6818. This has unfortunately caused the BearWare.WebRTCAudioPreprocessor struct to become incompatible with the struct specified previous releases. Basically level estimation and voice detecting using WebRTC is no longer supported.
szLastLoginTime in #UserAccountvoicedetetion from #WebRTCAudioPreprocessorlevelestimation from #WebRTCAudioPreprocessoradaptivedigital in #WebRTCAudioPreprocessorPulseAudio sound system is now supported in the TeamTalk SDKs for Ubuntu 22 and Raspbian.
It is now possible to disable the ability to send private and channel text messages using UserRight.USERRIGHT_TEXTMESSAGE_USER and UserRight.USERRIGHT_TEXTMESSAGE_CHANNEL.
szOwner in BearWare.BannedUserClientError.CMDERR_MAX_FILETRANSFERS_EXCEEDED in ClientErrorTTType.__SOUNDDEVICEEFFECTS in TTTypeTTType.__DESKTOPWINDOW in TTTypeTTType.__ABUSEPREVENTION in TTTypeSoundSystem.SOUNDSYSTEM_PULSEAUDIO in SoundSystemAudioFileFormat.AFF_MP3_320KBIT_FORMAT in AudioFileFormatUserRight.USERRIGHT_TEXTMESSAGE_USER in UserRightUserRight.USERRIGHT_TEXTMESSAGE_CHANNEL in UserRightThe maximum duration (in milliseconds) for a voice or media stream to be active can now be specified in BearWare.Channel fields nTimeOutTimerVoiceMSec and nTimeOutTimerMediaFileMSec. This can be used to ensure that a single user does not block voice transmission to a channel when e.g. using BearWare.ChannelType.CHANNEL_SOLO_TRANSMIT.
nTimeOutTimerVoiceMSec in BearWare.ChannelnTimeOutTimerMediaFileMSec in BearWare.ChannelThe call to BearWare.TeamTalkBase.Connect() is no longer a blocking call when using encryption.
This release fixes a crash issue in the TeamTalk server when a user performs a channel ban on a user who is not in a channel.
Here's the list of new features in TeamTalk SDK v5.11a:
Here's the list of bug fixes in TeamTalk SDK v5.11a:
TextMsgType.MSGTYPE_NONE.It's now possible to change log levels while the TeamTalk server is running. Setup uServerLogEvents in BearWare.ServerProperties and issue BearWare.TeamTalkBase.DoUpdateServer(). uServerLogEvents is based on BearWare.ServerLogEvent.
BearWare.TextMessage is limited to 511 characters but now it's possible to specify bMore on BearWare.TextMessage to denote that a text message is part of a combined message.
A BearWare.ChannelType.CHANNEL_SOLO_TRANSMIT BearWare.Channel automatically switched to the next user after 500 msec of inactivity. This delay is now configurable using nTransmitUsersQueueDelayMSec on BearWare.Channel.
uServerLogEvents in BearWare.ServerPropertiesbMore in BearWare.TextMessagenTransmitUsersQueueDelayMSec in BearWare.ChannelBearWare.UserAccount now includes a property that shows when it was last modified.
BearWare.RemoteFile now includes a property that shows when it was uploaded.
szLastModified on BearWare.UserAccount-struct.szUploadTime on BearWare.RemoteFile-structPreviously it was only possible to store audio from BearWare.StreamType.STREAMTYPE_VOICE to either a file or BearWare.AudioBlock. In TeamTalk v5.8a it's now possible to have the TeamTalk instance mix several stream types into a single audio stream.
To record multiple audio streams, i.e. BearWare.StreamType.STREAMTYPE_VOICE, BearWare.StreamType.STREAMTYPE_LOCALMEDIAPLAYBACK_AUDIO and BearWare.StreamType.STREAMTYPE_MEDIAFILE_AUDIO, use BearWare.TeamTalkBase.StartRecordingMuxedStreams(). The BearWare.StreamType can be OR'ed to mix the wanted combination.
To retrieve BearWare.AudioBlock with mixed audio use BearWare.TeamTalkBase.EnableAudioBlockEvent().
uStreamTypes on BearWare.AudioBlock denoting which streams were mixed into the BearWare.AudioBlock.Previously BearWare.SpeexDSP was the only support audio preprocessor for noise suppression, echo cancellation and automatic gain control (AGC). In TeamTalk v5.7 it's now possible to use WebRTC's audio preprocessor which work significantly better than the echo cancellor in SpeexDSP and platform echo cancellors supported through SoundDeviceFeature.SOUNDDEVICEFEATURE_AEC.
Read more about WebRTC's audio preprocessor using the BearWare.WebRTCAudioPreprocessor-struct.
Previously it was only possible to control StreamType.STREAMTYPE_VOICE, StreamType.STREAMTYPE_MEDIAFILE, StreamType.STREAMTYPE_VIDEOCAPTURE and StreamType.STREAMTYPE_DESKTOP in a classroom using transmitUsers on BearWare.Channel-struct. Now StreamType.STREAMTYPE_CHANNELMSG has been added so it's also possible to enable/disable channel text messages sent through TeamTalkBase.DoTextMessage().
A new channel type ChannelType.CHANNEL_HIDDEN has been introduced which makes a channel invisible to users who do not have UserRight.USERRIGHT_VIEW_HIDDEN_CHANNELS. Users who cannot see the channel are still able to join it given that they know its name and password. Only users with UserRight.USERRIGHT_MODIFY_CHANNELS are able to create hidden channels.
Use TeamTalkBase.DoMakeChannel() or TeamTalkBase.DoJoinChannel() to create a hidden channel.
Both client and server are now able to verify that the remote end is a valid user using TLS peer verification. Peer verfication is set up in BearWare.EncryptionContext and enable using TeamTalkBase.SetEncryptionContext() on the client and TeamTalkSrvBase.SetEncryptionContext() on the server.
Compensation for network jitter can now be enabled using BearWare.JitterConfig and activated using TeamTalkBase.SetUserJitterControl(). The jitter configuration allows a buffer to build up before playback starts. Remember to also increase the allowed buffer size by calling TeamTalkBase.SetUserAudioStreamBufferSize().
TeamTalkBase.StartStreamingMediaFileToChannel() now support OPUS .ogg files on Windows. This allows playback of files recorded using TeamTalkBase.SetUserMediaStorageDir() or TeamTalkBase.StartRecordingMuxedAudioFile().
Previously it was only possible to set one BearWare.EncryptionContext for all TeamTalk server instance, i.e. BearWare.TeamTalkSrvBase, but now each server instance can have its own by calling TeamTalkSrvBase.SetEncryptionContext().
webrtc in BearWare.AudioPreprocessor for BearWare.WebRTCAudioPreprocessor.nSoundInputDeviceDelayMSec in BearWare.ClientStatistics for showing audio device delay.%starttick% for audio file names. See TeamTalkBase.SetUserMediaStorageDir().A new BearWare.SoundDevice will appear on Android when calling TeamTalkBase.GetSoundDevices(). This sound device behaves the same as calling Android Java class android.media.AudioManager.setMode(AudioManager.MODE_IN_COMMUNICATION).
Most platforms today come with their own way of toggling effects on a sound device. Examples of this are echo cancellation, automatic gain control (AGC), noise suppression, 3D sound positioning.
BearWare.SoundDevice now has a new property called uSoundDeviceFeatures which tells what features can be enabled on the sound device. Currently the list of BearWare.SoundDeviceFeature includes:
TeamTalkBase.SetSoundDeviceEffects() is a new function in TeamTalk v5.6 which can be used for enabling AGC, AEC and denoising on Windows and Android.
When BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG was introduced the shared sound device would default to a sample rate of 48000 and stereo.
Now it's possible to manually specify the sample rate and number of audio channels using TeamTalkBase.InitSoundInputSharedDevice() and TeamTalkBase.InitSoundOutputSharedDevice().
When BearWare.AudioPreprocessor was introduced it could not be used when performing a loopback test. This is now possible using TeamTalkBase.StartSoundLoopbackTestEx().
Previously only BearWare.SpeexDSP was available as BearWare.AudioPreprocessor but now others can be chosing using TeamTalkBase.SetSoundInputPreprocessEx().
uSoundDeviceFeatures on BearWare.SoundDevice.nWaveDeviceID on BearWare.SoundDevice on non-Windows platforms. Previously this property was only shown on Windows but now it's shown on all platform. The reason for this is to have a common structure available for Python integration.uSoundDeviceFeatures on BearWare.SoundDevice for showing features available when setting up a sound device.All platforms now include the property nWaveDeviceID on BearWare.SoundDevice. Previously this property was only shown on Windows but now it's shown on all platform. This means the byte offset of bSupports3D and onwards have changed in the BearWare.SoundDevice structure. The reason for this is to have a common structure available for Python integration.
Value of BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_VOICEPREPROCESSINGIO has been changed to include BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG. Previously the iOS sound device that does voice preprocessing actually ran in its own shared device. However, with the introduction of BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG in TeamTalk v5.5 it is simpler for iOS to use the same shared device property as on Android. Therefore ensure that TeamTalkBase.InitSoundInputDevice() and TeamTalkBase.InitSoundOutputDevice() is not called with 1 instead of the value of BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_VOICEPREPROCESSINGIO.
Previously the Android platform only supported one active sound input device. This meant that only one TeamTalk instance could be used on Android.
With the introduction of shared audio device it's now possible for multiple TeamTalk instances to share the same audio input device.
Also for playback the TeamTalk instance can use a shared sound device so playback is not limited to few simultaneous users talking at the same time.
The shared audio device on Android is same as BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_OPENSLES_DEFAULT but or'ed with the flag BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG. The sound device ID flag BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG tells the TeamTalk instance to create a shared audio device which distributes its audio to all other client instances.
The shared audio device which is created runs at the audio device's highest sample rate and highest number of channels. Each client which receives the audio from the shared audio device resamples the audio data to its own format. This is a CPU intensive task, so many clients at different sample rates uses more CPU. It is therefore recommended that clients which use this feature all use channels that has the same audio codec settings. Preferably nDefaultSampleRate and nMaxInputChannels and nMaxOutputChannels of the chosen BearWare.SoundDevice.
To initialize a shared audio input device call like this:
ttInst.InitSoundInputDevice(ttInst, inputid | SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG);
To initialize a shared audio output device call like this:
ttInst.InitSoundInputDevice(ttInst, outputid | SoundDeviceConstants.TT_SOUNDDEVICE_ID_SHARED_FLAG);
Media files can now be played using the TeamTalk instance configured sound output device. Call TeamTalkBase.InitLocalPlayback() to playback a media file.
Prior to playback it's possible to set specify an offset using BearWare.MediaFilePlayback and setup an BearWare.AudioPreprocessor.
While the media file is playing it's possible to use TeamTalkBase.UpdateLocalPlayback() to change the media stream's properties. The progress of the media file playback can be monitor through ClientEvent.CLIENTEVENT_LOCAL_MEDIAFILE.
Stop local media file playback using TeamTalkBase.StopLocalPlayback().
streaming to channel
When streaming media files to a channel it's now possible to specify an BearWare.AudioPreprocessor to change the audio stream of the media file.
A new audio BearWare.TTAudioPreprocessor is introduced with can mute left/right audio channel and change gain level.
It's also possible to change the offset and pause the media file using TeamTalkBase.UpdateStreamingMediaFileToChannel() and BearWare.MediaFilePlayback.
To use these new features use TeamTalkBase.StartStreamingMediaFileToChannelEx() instead of TeamTalkBase.StartStreamingMediaFileToChannel().
Previously the maximum transmit interval was limited to 100 msec. With BearWare.OpusCodec's introduction of 120 msec frame sizes the transmit interval has been increased to 500 msec.
OPUS v1.3 introduced additional frame sizes, i.e. 80, 100 and 120 msec. These frame sizes can now be set using the nFrameSizeMSec property of BearWare.OpusCodec.
Previously TeamTalkBase.EnableAudioBlockEvent() could only be used to access audio from a single user. Using BearWare.TeamTalkBase.TT_MUXED_USERID now makes it possible to access the audio stream where all users' audio streams have been mixed together. Basically the same as recording all conversations to a single file using TeamTalkBase.StartRecordingMuxedAudioFile().
The StreamType.STREAMTYPE_VOICE could previously only come from the configured BearWare.SoundDevice passed to TeamTalkBase.InitSoundInputDevice(). Now it's possible to replace the, typically microphone, audio input with a custom audio stream by passing raw audio in BearWare.AudioBlock to TeamTalkBase.InsertAudioBlock().
The audio input must be passed continuesly to TeamTalkBase.InsertAudioBlock() to keep the input going. Use event ClientEvent.CLIENTEVENT_AUDIOINPUT to monitor progress. The BearWare.AudioInputProgress struct hold information about the queue sizes/progress.
How often "keep alive" information should be sent depend on the type of network where the TeamTalk client is deployed. Previously the TCP and UDP keep alive settings have been controlled entirely by the TeamTalk client instance.
Now it's possible to configure the keep alive properties using BearWare.ClientKeepAlive-struct and functions TeamTalkBase.SetClientKeepAlive() and TeamTalkBase.GetClientKeepAlive().
Previously it was only possible to have one active audio recording using TeamTalkBase.StartRecordingMuxedAudioFile().
Now it's possible to record multiple channels at the same time using TeamTalkBase.StartRecordingMuxedAudioFileEx(). Note that in order to get audio from channels where the TeamTalk instance is currently not participating requires the use of TeamTalkBase.DoSubscribe() and Subscription.SUBSCRIBE_INTERCEPT_VOICE.
The TeamTalk 5 SDK Standard Edition could only connect to unencrypted TeamTalk servers, but now it's also possible to connect to encrypted servers. The TeamTalk server in TeamTalk 5 SDK, however, still cannot run in encrypted mode.
Previously the Android platform only included a shared library for Java Native Interface (JNI). But now it's also possible to use a shared library like other platforms.
nFrameSizeMSec for BearWare.OpusCodec.
TeamTalk SDKs for Android now comes with a TeamTalk JNI library for 64-bit ARM and 32-bit Intel x86. Required API level is now 21 (Android 5.0).
TeamTalk SDKs for Windows now uses Microsoft Media Foundation instead of DirectShow when streaming media files and capturing from video cameras. This means that Windows 10 users can now stream from HTTP and HTTPS.
TeamTalk SDK Standard Edition can now connect to encrypted TeamTalk servers. Running an encrypted TeamTalk server, however, still requires TeamTalk SDK Professional Edition.
TeamTalk SDK Standard Edition can now stream HTTPS on macOS, Android and Linux.
TeamTalk SDK Standard Edition now requires libssl dependency (OpenSSL).
BearWare.Codec.OPUS_CODEC upgraded to v1.3 on all platforms.
Record in MP3 format when using TeamTalkBase.SetUserMediaStorageDir() and TeamTalkBase.StartRecordingMuxedAudioFile().
nLoginDelayMSec to BearWare.ServerPropertiesszAccessToken to BearWare.ServerPropertiesFixed BearWare.DesktopInput not being received in encrypted mode.
The transmitUsers array of BearWare.Channel now also applies to ChannelType.CHANNEL_DEFAULT but unlike a channel of type ChannelType.CHANNEL_CLASSROOM the transmitUsers array contains the user ID of those who cannot talk. Basically the opposite of classrooms.
The following new macros have been introduced to access the transmitUsers array:
StreamType enumeration now contains:
UserRight enumeration now contains:
uBanTypes to BearWare.BannedUser.abusePrevent to BearWare.UserAccount.Fixed severe crash issue when audio streams are stopped. Crash was due to a race condition which occurs in rare cases.
In order to record conversations using TeamTalkBase.StartRecordingMuxedAudioFile() it has previously been required to initialize a real sound output device in order to process audio packets. It is still required to initialize the sound output device but now a new virtual sound device is available which processes audio packets. This virtual sound device has ID BearWare.SoundDeviceConstants.TT_SOUNDDEVICE_ID_TEAMTALK_VIRTUAL.
A new feature of the BearWare.ChannelType.CHANNEL_SOLO_TRANSMIT channel type is that the server ensures that only one user can transmit audio and media files to the channel. The user's position in the transmission queue can be seen in BearWare.Channel.transmitUsersQueue array.
The server API can now intercept when a user requests to change nickname or change status. This is done by calling TeamTalk5Srv.UserChangeNickname and TeamTalk5Srv.UserChangeStatus.
The TeamTalk SDK v5.2b introduced static linking of all dependencies in libTeamTalk5Pro.so but this caused problems when linking an application that already included an OpenSSL dependency. Therefore the Linux distributions now again requires that the user installs the required OpenSSL dependency. To see what OpenSSL dependency is missing run:
$ ldd Library/TeamTalk_DLL/libTeamTalk5Pro.so
The SDK's Server folder now includes daemon scripts for Debian (/etc/init.d) and systemd based Linux distributions.
Previously the TeamTalk class was used by both the Professional and Standard edition of the TeamTalk SDK but from now on the TeamTalk 5 Professional SDK must instantiate BearWare.TeamTalk5Pro class and TeamTalk 5 Standard Edition must instantiate BearWare.TeamTalk5 class. Both BearWare.TeamTalk5 and BearWare.TeamTalk5Pro classes inherit from BearWare.TeamTalkBase.
This change has been made to ensure the distinction between the two SDKs and also to make the .NET API streamlined with the Java API.
The TeamTalk server API is now also supported by .NET. Checkout the BearWare.TeamTalk5Srv class which runs the server. To quickly get started it's probably a good idea to checkout TeamTalk .NET Server Example (TeamTalkServer.NET).
nChannelID not being set in BearWare.User-struct when using TeamTalk Server API.The server API has been updated in this release so it's possible to restrict logins to your TeamTalk server to only your own client application. If the "normal" TeamTalk client tries to connect to your TeamTalk server then it will be possible to reject it.
To limit access to your TeamTalk server you can use the szSystemID parameter of TeamTalkSrv.StartServerSysID(). When a client has to connect then the chosen system-ID will also have to passed to TeamTalkBase.ConnectSysID(). If it's not then the connecting TeamTalk client will receive the ClientError.CMDERR_INCOMPATIBLE_PROTOCOLS. The szSystemID of the default TeamTalk application is "teamtalk". This is what you see when you connect with Telnet on port TCP port 10333 (non-encrypted).
On top of the system-ID restriction it's now also possible to do a check on the client name connecting by using the extended TeamTalkBase.DoLoginEx(). When a client tries to connect to a TeamTalk server you can then check the szClientName property of BearWare.User to ensure only your client application is allowed to connect.
Audio device "Voice-Processing I/O Unit" added as sound device ID 1 on iOS. The Voice-Processing I/O Unit sound device is designed to eliminate echo when using speaker output and also enable automatic gain control. Read more on audio units here: https://developer.apple.com/library/ios/documentation/MusicAudio/Conceptual/AudioUnitHostingGuide_iOS/UsingSpecificAudioUnits/UsingSpecificAudioUnits.html
The video capture API on Linux has been updated to it now uses V4L2 instead of the obsolete V4L API.
The previously used video capture API, QTkit, on Mac OS has been replaced by AVFoundation. Apple's AppStore doesn't accept apps which link to QTkit, so therefore this replacement was nescessary.
Previous releases of TeamTalk 5 shared library depended on WebM (libvpx), Speex (libspeex), OPUS (libopus), etc. Now this has been limited to C++ standard library (libstdc++) and ALSA (libasound).
The Speex sound preprocessing library (SpeexDSP) is now also supported on iOS platforms.
The BearWare.SpeexDSP-struct is used by TeamTalkBase.SetSoundInputPreprocess() and TeamTalkBase.StartSoundLoopbackTest().
Previously the TeamTalk sample application (TeamTalkAndroid) was using Eclipse but this project has now been converted to Android Studio 2.0.
When storing audio to files it's now possible to specify AudioFileFormat.AFF_CHANNELCODEC_FORMAT which is part of the enumeration BearWare.AudioFileFormat. The AudioFileFormat.AFF_CHANNELCODEC_FORMAT will store in the audio format configured by a BearWare.Channel's BearWare.AudioCodec.
Added nEncodeDeadline to BearWare.WebMVP8Codec which specifies quality of the video encoder. Values are BearWare.WebMVP8CodecConstants.WEBM_VPX_DL_REALTIME, BearWare.WebMVP8CodecConstants.WEBM_VPX_DL_GOOD_QUALITY and BearWare.WebMVP8CodecConstants.WEBM_VPX_DL_BEST_QUALITY.
Added szClientName to BearWare.User-struct. The client name is specified in TeamTalkBase.DoLoginEx().
If using TeamTalk 5 SDK Professional then a System-ID can be used to limit access to the TeamTalk server to a single client application.
Use the TeamTalk server API to setup a server with a System-ID, i.e. TTS_StartServerSysID() and then use BearWare.TeamTalkBase.ConnectSysID().
The TeamTalk C-API DLL has been moved to Library/TeamTalk_DLL The TeamTalk .NET DLL project has been moved to Library/TeamTalkBase.NET. The TeamTalk JNI DLL has been moved to Library/TeamTalkJNI.
This file layout change has been made so the projects are more aligned with TeamTalk 5 on GitHub.
TeamTalk 5 for iOS application (iTeamTalk) from App Store now included with TeamTalk 5 SDKs for iOS.
TeamTalk 5 Professional SDK now includes TeamTalk 5 Java server sample application (jTeamTalkServer).
TeamTalk 5 iOS SDKs can now be compiled with "Enable Bitcode" (-fembed-bitcode).
Added function TeamTalkBase.PumpMessage() for getting latest BearWare.User-state.
Sound device 1 (speaker output) removed from TeamTalk iOS SDK when calling TeamTalkBase.GetSoundDevices(). Instead use iOS's function AVAudioSession.setMode().
A quite severe bug which caused files on the server to end up in the wrong channels has been fixed in this minor release. The issue only affects the standalone servers which are included in the SDK. Custom servers created by the TeamTalk server API should not be affected.
Previously it has only been possible to record own audio streams by subscribing to them. Now it's, however, possible to call TeamTalkBase.SetUserMediaStorageDir() with user ID 0 to record own audio stream.
Windows developers can now also use Java for client development. The TeamTalk JNI DLL is located in Library/Java/TeamTalkJNI.
The inclusion of the TeamTalk Server API has caused quite a bit of reorganization of the TeamTalk SDK's file layout. Previously the TeamTalk DLL only allowed client operations and was therefore located in the Client folder. Now that the TeamTalk DLL (in the Professional edition) also allows users to develop a TeamTalk server then the core TeamTalk library projects have been moved to the Library folder in the root of the SDK.
Library
C-API
Java
NET
Documentation
C-API
Java
NET
Examples
C-API
Java
NET
Server
Demo Client
The TeamTalk 5 Professional Edition now includes a TeamTalk Server API which enables developers to instantiate a TeamTalk server by calling the TeamTalk DLL. With the server API it's possible to do basic operations like authentication users and updating server properties.
Note that the TeamTalk server API is currently only supported in the TeamTalk C-API DLL.
Now that the TeamTalk SDK is also available for Android the Java API used for Android development has also been ported to Linux and Mac OS X.
Java is supported by using a new TeamTalk DLL with a Java Native Interface (JNI). The TeamTalk JNI DLL is located in Library/Java/TeamTalkJNI.
Open the Java documentation to see how to use the new Java API. The Java TeamTalk classes greatly ressemble the .NET classes therefore the API documentation for Java is the same as .NET. Hopefully this doesn't cause too much confusion.
The iOS platform is now also supported by the TeamTalk DLL. Please refer to the C-API on how to use the TeamTalk DLL on iOS.
In TeamTalk 4 events were posted in a TTMessage containing a WPARAM and LPARAM where the WPARAM would typically contain an ID and the LPARAM some extended information about the event. When an event occured the client application would query the TeamTalk client instance to extract information about what had changed to the current state. Since the client instance was running in its own thread the state change could, however, have become unknown in the meantime. If e.g. a text message was received from a user and the user would immediately quit afterwards then the text message would be lost since the text message was "attached" to the user who was no longer there. In TeamTalk 5 a BearWare.TTMessage now contains a copy of what changed as a cause of the event. If e.g. a text message is received from a user then the BearWare.TTMessage will contain a full copy of the BearWare.TextMessage which was received. Also if a new channel is created then it's no longer required to extract the BearWare.Channel object through the TeamTalk client instance (using TeamTalkBase.GetChannel()) now the new channel is part of the BearWare.TTMessage using the BearWare.TTMessage's data container.
Theora video codec was used in TeamTalk 4 to encode video from webcam and media files but this has now been replaced by the more recent Google-backed WebM codec. Check out WebM website for more information about the new video codec. Currently it's only possible to configure the bitrate in the codec but should you need access to more codec configuration options then feel free to request these.
CELT is no longer being developed and has been replaced by OPUS. Check out OPUS website for more information.
TeamTalk 4 used Blowfish for encrypting audio, video and desktop sharing streams. TeamTalk 5 uses AES 256-bit for encrypting audio, video, media file and desktop sharing streams.
In TeamTalk 4 streaming a media file would replace voice input from microphone and video from a media file would replace webcam input. In TeamTalk 5 a new stream type for media files has been introduced so it's still possible to talk and show webcam video while streaming a media file to a channel.
In TeamTalk 4 all users of the default user type had the same user rights on the server which were set up in BearWare.ServerProperties. The user rights (BearWare.UserRight) are now part of BearWare.UserAccount so each user can have different BearWare.UserRight on the server.
The maximum bitrate for audio codecs where global to all users in TeamTalk 4 but now the maximum bitrate a user can use for a new channel is configured in the BearWare.UserAccount.
TeamTalk 4 supported 65000 active channels/rooms but in TeamTalk 5 only 4000 channels are supported. This limited has been implemented to reduce bandwidth usage.
TeamTalk 5 doesn't support P2P connections since the 'forward through server' is required for desktop sharing to work.
In TeamTalk 4 is was not possible to update a channel's name but this is now supported. Ensure to update szInitChannel of BearWare.UserAccount if you use this feature.
The TeamTalk 5 Linux server now includes a daemon script which can be put in /etc/init.d on Debian to start/stop the TeamTalk daemon (with -d option).
If a BearWare.Channel was configured with an BearWare.AudioConfig in TeamTalk 4 then the client instance would automatically enable this audio configuration. This is no longer the case in TeamTalk
The default name for the server xml configuration file was tt4svc.xml in TeamTalk 4 but in TeamTalk 5 it's now tt5srv.xml and tt5prosrv.xml for the Professional edition.
BearWare.ServerStatistics now includes the number of users served, the highest number of users and server's uptime.
The TeamTalk server in the Professional SDK (tt5prosrv) now also supports non-encrypted mode. Whether to run in encrypted or non-encrypted mode is configured when running the setup wizard. See more in TeamTalk Server Setup Guide.
FileInfo.inputSampleRates and outputSampleRates replaced by supportedSampleRates due to change of TeamTalkBase.GetSoundDevices() instead of TeamTalk4.GetSoundInputDevices() and TeamTalk4.GetSoundOutputDevices().nStreamID. Stream ID changes whenever push-to-talk or voice activation are toggled.captureFormats renamed to videoFormats.nCaptureFormatsCount renamed to nVideoFormatsCount.szFileName.frameBuffer with pointer to data and nFrameBufferSize with size of bffer.nMSecPerPacket to nTxIntervalMSec.bUseJitterBuffer.nMSecPerPacket to nTxIntervalMSec.nQualityVBR to nQuality.bUseJitterBuffer.celt and celt_vbr.opus, i.e. BearWare.OpusCodec.theora.webm_vp8.szServerPasswd. Only valid BearWare.UserAccount is required now.uUserRights. Now part of BearWare.UserAccount.nAduioCodecBpsLimit. Now part of BearWare.UserAccount.nMaxVideoTxPerSecond replaced by nMaxVideoCaptureTxPerSecond.nMaxMediaFileTxPerSecond.nVideoBytesTX replaced by nVideoCaptureBytesTX.nVideoBytesRX replaced by nVideoCaptureBytesRX.nMediaFileBytesTX.nMediaFileBytesRX.nUsersServed.nUsersPeak.nFilesTx.nFilesRx.uUserRights. See User rights now moved to user account.nAudioCodecBpsLimit. See Audio codec bitrate limit moved to user account.nVolumeVoice.nVolumeMediaFile.nGainLevelVoice.nGainLevelMediaFile.nStoppedDelayVoice.nStoppedDelayMediaFile.soundPositionVoice.soundPositionMediaFile.stereoPlaybackVoice.stereoPlaybackMediaFile.nBufferMSecVoice nBufferMSecMediaFile.szAudioFolder to szMediaStorageDir uAFF. Format in ClientEvent.CLIENTEVENT_USER_RECORD_MEDIAFILE.szAudioFileName. File name in ClientEvent.CLIENTEVENT_USER_RECORD_MEDIAFILE.nAudioPacketsRecv replaced by nVoicePacketsRecv.nAudioPacketsLost replaced by nVoicePacketsLost.nVideoPacketsRecv replaced by nVideoCapturePacketsRecv.nVideoFramesRecv replaced by nVideoCaptureFramesRecv.nMediaFileAudioPacketsRecv.nMediaFileAudioPacketsLost.nMediaFileVideoPacketsRecv.nMediaFileVideoFramesRecv.nMediaFileVideoFramesLost.nMediaFileVideoFramesDropped.nUserData.transmitUsers.codec to audiocodec.voiceUsers. Use transmitUsers instead.videoUsers. Use transmitUsers instead.desktopUsers. Use transmitUsers instead.voiceUsers. Use transmitUsers instead.nStatus.CELTCodec
TheoraCodec
FileInfo CaptureFormat TransmitType USERRIGHT_DOUBLE_LOGIN replaced by UserRight.USERRIGHT_MULTI_LOGIN.USERRIGHT_CLIENT_BROADCAST replaced by UserRight.USERRIGHT_TEXTMESSAGE_BROADCAST.USERRIGHT_FORWARD_AUDIO replaced by UserRight.USERRIGHT_TRANSMIT_VOICEUSERRIGHT_FORWARD_VIDEO replaced by UserRight.USERRIGHT_TRANSMIT_VIDEOCAPTUREUSERRIGHT_FORWARD_DESKTOP replaced by UserRight.USERRIGHT_TRANSMIT_DESKTOPUSERRIGHT_FORWARD_DESKTOPINPUT replaced by UserRight.USERRIGHT_TRANSMIT_DESKTOPINPUTUSERRIGHT_CHANNEL_CREATION. See User rights now moved to user account.USERRIGHT_CHANNEL_OPERATORS.USERRIGHT_CHANNEL_COMMANDS.USERRIGHT_SUBSCRIPTIONS. Subscriptions are now mandatory.USERRIGHT_STRICT_UTF8. UTF-8 is now mandatory.SUBSCRIBE_AUDIO replaced by SUBSCRIBE_VOICE.SUBSCRIBE_VIDEO replaced by SUBSCRIBE_VIDEOCAPTURE.SUBSCRIBE_INTERCEPT_AUDIO replaced by SUBSCRIBE_INTERCEPT_VOICE.SUBSCRIBE_INTERCEPT_VIDEO replaced by SUBSCRIBE_INTERCEPT_VIDEOCAPTURE.USERSTATE_TALKING replaced by UserState.USERSTATE_VOICE.USERSTATE_MUTE replaced by UserState.USERSTATE_MUTE_VOICE.USERSTATE_VIDEO replaced by UserState.USERSTATE_VIDEOCAPTURE.USERSTATE_MUTE_MEDIAFILE.USERSTATE_MEDIAFILE_AUDIO.USERSTATE_MEDIAFILE_VIDEO.USERSTATE_MEDIAFILE.CHANNEL_STATIC replaced by ChannelType.CHANNEL_PERMANENT.CHANNEL_ECHO. Use Subscription.SUBSCRIBE_VOICE instead.CHANNEL_ECHO_AUDIO. Use Subscription.SUBSCRIBE_VOICE instead.CHANNEL_ECHO_VIDEO. Use Subscription.SUBSCRIBE_VIDEOCAPTURE instead.CHANNEL_ECHO_DESKTOP. Use Subscription.SUBSCRIBE_DESKTOP instead.CMDERR_INCORRECT_SERVER_PASSWORD.CMDERR_CANNOT_CREATE_CHANNELS.CMDERR_SUBSCRIPTIONS_DISABLED.CMDERR_SERVER_HAS_USERS.CLIENT_TX_AUDIO replaced by ClientFlag.CLIENT_TX_VOICE.CLIENT_TX_VIDEO replaced by ClientFlag.CLIENT_TX_VIDEOCAPTURE.CLIENT_SNDINPUT_DENOISING.CLIENT_P2P_AUDIO. See Peer to peer support has been removed.CLIENT_P2P_VIDEO. See Peer to peer support has been removed.CLIENT_P2P. See Peer to peer support has been removed.CLIENT_SNDINPUT_AEC.CLIENT_SNDINPUT_AGC.SOUND_VU_MAX to 100SOUND_VOLUME_MAX 32000SOUND_VOLUME_DEFAULT AudioFileStatus uUserState changed.TeamTalk4.OnConnectSuccess TeamTalk4.OnConnectFailed TeamTalk4.OnCmdProcessing bCompleted inverted and now states bActive.TeamTalk4.OnCmdMyselfLoggedIn TeamTalk4.OnCmdMyselfJoinedChannel TeamTalk4.OnCmdMyselfLeftChannel TeamTalk4.OnCmdMyselfKickedFromChannel TeamTalk4.OnUserTalking TeamTalk4.OnUserVideoFrame
TeamTalk4.OnUserAudioFile TeamTalk4.OnDesktopTransferUpdate TeamTalk4.OnUserDesktopCursorPosition TeamTalk4.OnMaxPayloadUpdate TeamTalk4.OnStreamAudioFileToChannel TeamTalk4.StartStreamingAudioFileToUser() replaced by BearWare.TeamTalkBase.StartStreamingMediaFileToChannel()TeamTalk4.OnStreamMediaFileChannel TeamTalk4.OnStreamAudioFileToUser TeamTalk4.OnConnectionP2P
TeamTalk4.GetSoundInputDevices and TeamTalk4.GetSoundOutputDevices.TeamTalk4.SetAGCSettings and TeamTalk4.GetAGCSettings.TeamTalk4.GetAGCSettings.TeamTalk4.EnableTransmission.TeamTalk4.EnableTransmission.TeamTalk4.EnableTransmission.TeamTalk4.GetUserVideoFrame and TeamTalk4.AcquireUserVideoFrame.TeamTalk4.ReleaseUserVideoFrame.TeamTalk4.GetChannelFileInfo TeamTalk4.SetUserStoppedTalkingDelay TeamTalk4.SetUserMediaBufferSize HWND message identifier.lpTTInstance parameter.lpVideoCodec parameter.lpBitmap and nBitmapSize are now part of BearWare.DesktopWindow.nUserID parameter. All in channel will receive.bEncrypted parameter.bEncrypted parameter.szServerPassword removed. User account mandatory in TeamTalk 5.lpUserIDs replaced by lpUsers parameter.lpUserIDs replaced by lpUsers parameter.lpFileInfos replaced by lpRemoteFiles lpChannelIDs replaced by lpChannels.nStreamType parameter.nStreamType parameter.nStreamType parameter.nUserID and nStreamType.lpAudioBlock parameter. Now returns BearWare.AudioBlock.TeamTalk4.GetSoundInputDevices TeamTalk4.GetSoundOutputDevices TeamTalk4.StartSoundLoopbackTestEx() TeamTalk4.EnableAGC TeamTalk4.EnableEchoCancellation TeamTalk4.SetAGCSettings TeamTalk4.GetAGCSettings TeamTalk4.EnableDenoising TeamTalk4.SetDenoiseLevel TeamTalk4.GetDenoiseLevel TeamTalk4.GetUserVideoFrame TeamTalk4.AcquireUserVideoFrame TeamTalk4.ReleaseUserVideoFrame.TeamTalk4.EnableTransmission
TeamTalk4.IsTransmitting TeamTalk4.StartStreamingAudioFileToUser TeamTalk4.StopStreamingAudioFileToUser TeamTalk4.StartStreamingAudioFileToChannel
TeamTalk4.StopStreamingAudioFileToChannel
BearWare.TeamTalk4.SetUserAudioFolder TeamTalk4.GetUserDesktopCursor TeamTalk4.GetUserDesktopInput
TeamTalk4.ConnectNonEncrypted TeamTalk4.SetKeepAliveInterval() TeamTalk4.GetKeepAliveInterval() TeamTalk4.SetServerTimeout TeamTalk4.GetServerTimeout TeamTalk4.EnablePeerToPeer
TeamTalk4.GetStatistics TeamTalk4.GetPacketSize TeamTalk4.GetServerStatistics
TeamTalk4.GetChannelFileInfo() TeamTalk4.GetTextMessage()
TeamTalk4.GetUserVolume nVolumeVoice in BearWare.User instead.TeamTalk4.GetUserGainLevel nGainLevelVoice in BearWare.User instead.TeamTalk4.SetUserStoppedTalkingDelay TeamTalk4.GetUserStoppedTalkingDelay nStoppedDelayVoice in BearWare.User instead.TeamTalk4.GetUserPosition soundPositionVoice in BearWare.User instead.TeamTalk4.GetUserStereo uUserState in BearWare.User instead.TeamTalk4.SetUserMediaBufferSize TeamTalk4.ReleaseAllAudioBlocks The TeamTalk 4 SDK is now also available for Mac OS X 64-bit.
Released on 2014/07/20.
The TeamTalk server now also includes -l command line argument for specifying the location of the log-file. Previously only the -wd argument could be used for changing the location of the log file.
The log-file of the TeamTalk server now also includes entries for when a user acount is added or deleted and also a log entry for when users are moved between channels.
Released on 2014/02/20.
Shared desktops can now be controlled remotely using mouse and keyboard input. Check out Remote Desktop Access to read on how to control remote desktops.
BearWare.DesktopInput BearWare.DesktopKeyState BearWare.Subscription
BearWare.TeamTalk.OnUserDesktopInput BearWare.UserRight USERRIGHT_FORWARD_DESKTOPINPUT BearWare.TeamTalk.SendDesktopInput BearWare.TeamTalk.GetUserDesktopInput BearWare.WindowsHelper.KeyTranslate BearWare.WindowsHelper.Execute Released on 2013/05/13.
Previously it's only been possible to stream 16-bit signed PCM wave-files to a channel but in the 4.5 release it's now possible to stream mp3, mpg, avi, wma, wmv, etc. to a channel. On Windows you can basically stream whatever Windows Media Player can play to a channel. Checkout BearWare.TeamTalk.StartStreamingMediaFileToChannel() for more information.
To prevent a brute force login attempt it's now possible to limit the number of login attempt before banning an IP-address. Checkout nMaxLoginAttempts property of BearWare.ServerProperties. It's now also possible to limit the number of logins per IP-address by specifying nMaxLoginsPerIPAddress in BearWare.ServerProperties.
Previously it was only possible to ban a user's IP-address if the user was present on the server. Now it's, however, possible to ban an IP-address using BearWare.TeamTalk.DoBanIPAddress().
BearWare.AudioFormat BearWare.MediaFileInfo BearWare.ServerProperties nMaxLoginAttempts nMaxLoginsPerIPAddress BearWare.ClientError
BearWare.ClientFlag
Released on 2012/10/15.
Windows Audio Session is a new sound system available in Windows Vista and later versions of Windows. It's a sound system which provides significantly lower latency than both DirectSound and Windows default sound devices. Check out SoundSystem.SOUNDSYSTEM_WASAPI for more information.
When the TeamTalk client is initially start it scan the system for all sound devices but if a user later plugs in a USB sound card then this device will not be detected automatically in TeamTalk.GetSoundInputDevices() and TeamTalk.GetSoundOutputDevices().
TeamTalk.RestartSoundSystem() can now be used to shut down the sound systems can rescan for new devices.
If a sound card doesn't support the sampling rate of a codec or if the codec requires stereo input then TeamTalk now automatically resamples audio so it fits the proper format. DirectSound e.g. had problems with input devices which only allowed mono and therefore couldn't be used with stereo codecs.
A new channel type, BearWare.ChannelType CHANNEL_OPERATOR_RECVONLY has now also been introduced which only allowed administrators and operators of a channel to receive audio and video. This can be useful if bandwidth is a problem.
The client in the TeamTalk 4 Professional Edition can now also connect to non-encrypted TeamTalk server. Use TeamTalk.ConnectNonEncrypted() to do this.
BearWare.VideoCaptureDevice now shows the name of the video device in Unicode on Windows.
BearWare.SoundSystem
BearWare.SoundDevice nDefaultSampleRate BearWare.UserRight USERRIGHT_STRICT_UTF8 BearWare.ChannelType
Released on 2012/03/26.
The major new feature in the 4.3 release is the ability to share desktop applications. When sharing a desktop application you send a bitmap, using TeamTalk.SendDesktopWindow(), to the local client instance. The bitmap is then split into in small blocks and transmitted to the server using the UDP connection. Read more about this feature in the section Desktop Sharing.
A BearWare.UserAccount now has the szInitChannel property which holds the channel a user should join after login. The user can join this channel without passing a password. Use TeamTalk.GetMyUserAccount() to get the local instance's BearWare.UserAccount after login has completed.
A user can automatically become operator of a BearWare.Channel configured with ChannelType CHANNEL_STATIC if the channel's ID is in the autoOperatorChannels property of BearWare.UserAccount.
An extra message type has been added for custom messages. The TextMsgType TextMsgType.MSGTYPE_CUSTOM works in the same way as TextMsgType TextMsgType.MSGTYPE_USER.
Some routers don't allow UDP packets over a given size so use TeamTalk.QueryMaxPayload() after connecting to a server to detect the maximum size for UDP packets. The event TeamTalk.OnMaxPayloadUpdate() is triggered when the client instance has finished querying.
The raw audio, which has been playing when a user is talking, can now be accessed by calling TeamTalk.EnableAudioBlockEvent(). The event TeamTalk.OnUserAudioBlock() is triggered when a new BearWare.AudioBlock is available.
If audio files are being recorded separately for every BearWare.User, using TeamTalk.SetUserAudioFolder, the file name of the file currently being recorded to can be found in the szAudioFileName property of the BearWare.User struct.
To cancel and start recording to a new audio file pass AudioFileFormat AudioFileFormat.AFF_NONE as parameter to TeamTalk.SetUserAudioFolder. This will reset the current recording and generate the TeamTalk.OnUserAudioFile() event.
A BearWare.Channel can now be configured using the ChannelType CHANNEL_ECHO_VIDEO flag for echoing the video stream transmitted by the local client instance.
A BearWare.Channel configured using ChannelType ChannelType.CHANNEL_CLASSROOM was previously limited to 16 people transmitting either video or audio. Now it's, however, possible to add BearWare.TeamTalk.TT_CLASSROOM_FREEFORALL to the "enabled" users properties to allow everyone to transmit.
uAFF parameterBearWare.TeamTalk.OnUserAudioBlock() BearWare.TeamTalk.OnUserDesktopWindow() BearWare.TeamTalk.OnDesktopTransferUpdate() BearWare.TeamTalk.OnUserDesktopCursorPosition() BearWare.TeamTalk.OnMaxPayloadUpdate() BearWare.AudioBlock new structBitmapFormat new structDesktopProtocol new structBearWare.DesktopWindow new structBearWare.ShareWindow new structBearWare.Channel struct updated with new fields:desktopUsers BearWare.ClientStatistics nDesktopBytesSent nDesktopBytesRecv BearWare.ServerProperties struct updated with new fields:szMOTDRaw nMaxDesktopTxPerSecond.BearWare.UserAccount struct updated with new fields:szInitChannel autoOperatorChannels BearWare.User struct updated with new fieldsuAFF szAudioFileName AudioFileFormat enumeration updated with new values:AudioFileFormat AudioFileFormat.AFF_MP3_16KBIT_FORMAT AudioFileFormat AudioFileFormat.AFF_MP3_32KBIT_FORMAT ChannelType enumeration updated with new values:ChannelType CHANNEL_ECHO_AUDIO ChannelType CHANNEL_ECHO_VIDEO ChannelType CHANNEL_ECHO_DESKTOP ClientFlag
Subscription enumeration updated with new values:Subscription Subscription.SUBSCRIBE_CUSTOM_MSG Subscription Subscription.SUBSCRIBE_INTERCEPT_CUSTOM_MSG Subscription Subscription.SUBSCRIBE_DESKTOP Subscription Subscription.SUBSCRIBE_INTERCEPT_DESKTOP TextMsgType TextMsgType TextMsgType.MSGTYPE_CUSTOM UserState enumeration updated with new values:UserState UserState.USERSTATE_DESKTOP UserState USERSTATE_VIDEO UserRight enumeration updated with new values:UserRight USERRIGHT_FORWARD_DESKTOP.BearWare.TeamTalk.TT_CLASSROOM_FREEFORALL new const macroBearWare.TeamTalk.TT_CHANNELS_OPERATOR_MAX new const macroReleased on 2011/11/02.
It is now possible to store "muxed" audio files, i.e. audio from all users are written to the same audio file. Check out BearWare.StartRecordingMuxedAudioFile() on how to do this.
The Windows Firewall, included in XP and later Windows versions, can sometimes block network traffic to and from applications which uses the TeamTalk DLL. Check out the section Windows Firewall on how to use the Windows Firewall functions.
Voice activation is by default disabled if no audio has reached the voice activation level for 1.5 seconds. This option can now be changed by calling TeamTalk.SetVoiceActivationStopDelay(). Also users who are talking are set to non-talking after 0.5 seconds if no new voice data has been received. This value can now be changed by calling TeamTalk.SetUserStoppedTalkingDelay().
Speex and CELT can now be used in VBR mode by creating a BearWare.Channel with the BearWare.SpeexVBRCodec or BearWare.CELTVBRCodec. To limit bandwidth usage it is advised to use the VBR codecs. Especially the Speex VBR codec with DTX enabled reduces throughput when there's silence.
CELT 0.5.2, which was used in v 4.1 and previous of the SDK, has been replaced by CELT 0.11. Note that encoding and decoding of CELT 0.5.2 is no longer supported. Check out http://www.celt-codec.org
Client and server now support IPv6. To make the server run in IPv6 mode the server must bind to an IPv6 address. Check out Configurating the TeamTalk Server on how to specify the bind IP-address (<bind-ip> tag).
Note that the TeamTalk DLL can no longer run on Windows 2000 since this platform does not support IPv6.
BearWare.SpeexVBRCodec struct for Speex VBR.BearWare.CELTCodec struct updated for CELT 0.11.BearWare.CELTVBRCodec struct for CELT VBR.Codec enum update with Codec CELT_0_5_2_OBSOLETE_CODEC, Codec.SPEEX_VBR_CODEC, Codec CELT_CODEC and Codec CELT_VBR_CODEC.BearWare.AudioCodec struct updated with VBR codecs.BearWare.ServerProperties struct updated with nAudioCodecBpsLimit, nMaxAudioTxPerSecond, nMaxVideoTxPerSecond and nMaxTotalTxPerSecond.BearWare.ServerStatistics struct updated with nUptimeMSec.AudioFileFormat enum for different types of audio storage.ClientError enum now contains ClientError ClientError.CMDERR_UNKNOWN_AUDIOCODEC for unsupport audio codec and ClientError ClientError.CMDERR_AUDIOCODEC_BITRATE_LIMIT_EXCEEDED for setting a bitrate for audio codecs which is too high.ClientFlag enum now contains ClientFlag.CLIENT_MUX_AUDIOFILE for active muxed audio file.Released on 2010/10/30.
The new features in the TeamTalk 4 SDK v. 4.1a has are described in the following subsections.
The .NET wrapper for the TeamTalk 4 C-API DLL is now written in Cso there's no longer a need to include the Microsoft C Runtime files.
Mac OS X is now supported using the C-API DLL. The C-API DLL is compiled for i386 uses QuickTime for video and CoreAudio for audio. Windows Mobile support is now also supported using both the C-API DLL and the .NET Framework DLL.
When initializing the client instance's sound system in duplex mode it is now possible to enable echo cancellation. Note, however, that echo cancellation performs poorly on Windows whereas it's very effective on Mac OS X and Linux. Check out BearWare.TeamTalk.InitSoundDuplexDevices() and BearWare.TeamTalk.EnableEchoCancellation() on how to use echo cancellation.
A new channel-type called classroom has now been introduced where the channel's operator can control who is allowed to transmit audio and video to a channel. The channel operator can then work as sort of a teacher where the teacher selects the people who should answer questions. Check out BearWare.ChannelType ChannelType.CHANNEL_CLASSROOM for how to create classroom channels.
Often users have set their microphones to different audio levels so it's hard to hear certain users and others are too loud. When creating a channel it's now possible to use BearWare.Channel's audiocfg member to set the same audio level for all users. Note that all users must use the v. 4.1a release for this to work.
Administrators can now query a server statistics using the command BearWare.TeamTalk.DoQueryServerStats() and thereby get an overview of bandwidth usage.
Using BearWare.TeamTalk.GetUserVideoFrame() is quite tricky to use since the developer must first query for how much memory must be allocated to store the video frame. In this new release it's possible to share memory with the client instance so one simply calls BearWare.TeamTalk.AcquireUserVideoFrame() to get a pointer to a user's video data. when one has completed using the video frame call BearWare.TeamTalk.ReleaseUserVideoFrame() to release the shared memory. Note that only one video frame can be extracted each time, therefore calling BearWare.TeamTalk.AcquireUserVideoFrame() twice will simply result in getting the same video frame.
BearWare.TeamTalk.ConnectEx() BearWare.SoundSystem SoundSystem.SOUNDSYSTEM_COREAUDIO BearWare.AudioConfig and echo cancellation.BearWare.TeamTalk.EnableDenoising() is enabled.BearWare.VideoFrame struct. Call BearWare.TeamTalk.ReleaseUserVideoFrame() to release the memory referenced in the BearWare.VideoFrame.BearWare.VideoFrame from BearWare.TeamTalk.AcquireUserVideoFrame() again after this call.BearWare.AudioConfig BearWare.Channel using BearWare.TeamTalk.DoMakeChannel() or BearWare.TeamTalk.DoJoinChannel() it is now possible to specify an audio configuration so all users will speak at the same volume level.BearWare.ChannelType ChannelType.CHANNEL_CLASSROOM BearWare.Channel to select who is allowed to transmit then afterwards call BearWare.TeamTalk.DoUpdateChannel().BearWare.Channel's operator password.BearWare.ServerStatistics struct.Released on 2010/03/16.
The new features in the TeamTalk 4 SDK v. 4.0c has are described in the following subsections.
The BearWare.UserAccount struct now has a new member called szNote which can contain extra information about a user account. The BearWare.UserAccount and BearWare.User structs now also has a nUserData integer field which can be used by developers to store an application specific value. After a successful login the nUserData field on BearWare.UserAccount will be transferred to the nUserData field on the BearWare.User struct.
After login it's now possible to retrieve one's own BearWare.UserAccount by calling BearWare.TeamTalk.GetMyUserAccount(). BearWare.TeamTalk.GetMyUserData() can be used to extract one's nUserData of one's BearWare.UserAccount.
All users who are connected to a server can now be retrieved using BearWare.TeamTalk.GetServerUsers().
The folder for audio storage has now been placed in BearWare.User instead of on BearWare.Channel. Audio storage is therefore user specific now instead of channel specific.
Renamed/modified functions:
BearWare.TeamTalk.SetChannelAudioFolder BearWare.TeamTalk.SetUserAudioFolder instead.Here a list of bugs fixed in this release:
Released on 2009/11/23.
The new features in the TeamTalk 4 SDK v. 4.0a has are described in the following subsections.
TeamTalk can now capture video from webcams and encode it for transmission. Bandwidth usage can be as low as a 2-3 KBytes/sec in low resolutions. High resultions are, of course, also supported.
To start using the new video features checkout the following new functions:
The TeamTalk server can now be set to only allow users to log on if they have a user account on the server. The user account also introduces user types, so some users can have administrator capabilities.
Read the section Configurating the TeamTalk Server on how to configure the server with user accounts. To see the new functions in the TeamTalk DLL for handling user accounts check out the following new functions:
UserType UserType.USERTYPE_ADMIN.When calling any of the client to server commands listed in section Client/Server Commands a command ID is returned to the user application. This command ID can be used to track when the server has started and finished processing the command using the TeamTalk.OnCmdProcessing() event.
The TeamTalk client now has better support for peer to peer data transmission and can now penetrate most NAT devices.
Check out section REMOVED for more information on P2P networking. P2P networking is enabled using the following functions:
TeamTalk now not only supports the Speex codec, but also the CELT codec. The CELT codec gives much better audio quality but also requires higher bandwidth usage. If a user application is used to transmit music it is advised to use CELT since the sound quality will be must better than Speex. Speex is mainly for voice transmissions. Check out section Audio and Video Codecs to read more about the new codec.
Also note that the audio codec used by a client is now configured on a BearWare.Channel and not on each individual client. This means that all users in a channel must now use the same audio settings. This restriction has been set to support echo-cancellation which is on the Known Issues.
The COM DLL has been removed from the SDK since most developers used .NET for their client applications. These developers should now use the .NET DLL instead. Here are the changes from the TeamTalk 3 COM DLL to the TeamTalk 4 .NET DLL.
Renamed/modified methods:
TeamTalk3 constructorTeamTalk3.DoBroadcastMessage BearWare.TextMessage using message type MSGTYPE_BROADCAST.TeamTalk3.DoChangeNick TeamTalk3.DoChannelMessage BearWare.TextMessage using message type MSGTYPE_CHANNEL.TeamTalk3.DoUserMessage BearWare.TextMessage using message type MSGTYPE_USER.TeamTalk3.DoUserSubscribe TeamTalk3.DoUserUnsubscribe TeamTalk3.GetBytesSent TeamTalk3.GetBytesReceived TeamTalk3.GetChannelFile TeamTalk3.GetChannelFileFromIndex TeamTalk3.GetChannelFilesCount TeamTalk3.GetCurrentInputLevel TeamTalk3.GetDenoising ClientFlag CLIENT_SNDINPUT_DENOISING.TeamTalk3.GetFileTransfer TeamTalk3.GetForwardToAll ClientFlag CLIENT_P2P is cleared.TeamTalk3.GetInputDeviceCount TeamTalk3.GetInputDeviceName TeamTalk3.GetMasterVolume TeamTalk3.GetMixerCount
TeamTalk3.GetMixerName
TeamTalk3.GetMixerWaveInBoost
TeamTalk3.GetMixerWaveInControlCount
TeamTalk3.GetMixerWaveInControlSelected
TeamTalk3.GetMixerWaveInSelected
TeamTalk3.GetMixerWaveInVolume
TeamTalk3.GetMixerWaveOutMute
TeamTalk3.GetMixerWaveOutVolume
TeamTalk3.GetMuteAll ClientFlag CLIENT_SNDOUTPUT_MUTE.TeamTalk3.GetOutputDeviceCount TeamTalk3.GetOutputDeviceID TeamTalk3.GetOutputDeviceName TeamTalk3.GetTcpKeepAliveInterval TeamTalk3.GetUserMute BearWare.User's uUserState flag for USERSTATE_MUTE.TeamTalk3.GetVoiceActivated ClientFlag CLIENT_SNDINPUT_VOICEACTIVATED.TeamTalk3.GetVoiceGainLevel TeamTalk3.InstallTestKeyHook TeamTalk3.IsAuthorized ClientFlag CLIENT_AUTHORIZED.TeamTalk3.IsConnected ClientFlag CLIENT_CONNECTED TeamTalk3.IsConnecting ClientFlag CLIENT_CONNECTING TeamTalk3.IsSoundSystemInitialized ClientFlag CLIENT_SNDNPUT_READY and CLIENT_SNDOUTPUT_READY TeamTalk3.LaunchSoundSystem TeamTalk3.RegisterHotKey TeamTalk3.RestartSoundSystem TeamTalk3.SetDenoising TeamTalk3.SetForwardToAll TeamTalk3.SetMasterVolume TeamTalk3.SetMixerWaveInBoost
TeamTalk3.SetMixerWaveInControlSelected
TeamTalk3.SetMixerWaveInSelected
TeamTalk3.SetMixerWaveOutMute
TeamTalk3.SetMuteAll TeamTalk3.SetTcpKeepAliveInterval TeamTalk3.SetVoiceActivated TeamTalk3.SetVoiceGainLevel TeamTalk3.ShutdownSoundSystem TeamTalk3.StartTransmitting TeamTalk3.StartTransmittingWaveFile TeamTalk3.StopTransmitting TeamTalk3.StopTransmittingWaveFile TeamTalk3.UninstallTestKeyHook TeamTalk3.UnregisterHotKey Removed methods:
TeamTalk3.InitTeamTalk TeamTalk3.CloseTeamTalk TeamTalk3.SetLocalBindIP see Known Issues it will be available again.TeamTalk3.GetPlaybackMode TeamTalk3.GetSamplesPerPacket TeamTalk3.ProcessMessageQueue TeamTalk3.RestartSoundSystem TeamTalk3.SetPlaybackMode TeamTalk3.RegisterTalkingCallback see Known Issues it will be available again.TeamTalk3.UnregisterTalkingCallback see Known Issues it will be available again.Renamed/modfied events:
TeamTalk3.OnAccepted TeamTalk3.OnAddChannel TeamTalk3.OnAddFile TeamTalk3.OnAddUser TeamTalk3.OnBroadcastMessage BearWare.TextMessage for MSGTYPE_BROADCAST TeamTalk3.OnChannelMessage BearWare.TextMessage for MSGTYPE_CHANNEL TeamTalk3.OnCommandError TeamTalk3.OnFileTransferBegin TeamTalk3.OnFileTransferCompleted TeamTalk3.OnFileTransferFailed TeamTalk3.OnJoinedChannel TeamTalk3.OnKicked TeamTalk3.OnLeftChannel TeamTalk3.OnLoggedOut TeamTalk3.OnRemoveChannel TeamTalk3.OnRemoveFile TeamTalk3.OnRemoveUser TeamTalk3.OnServerUpdate TeamTalk3.OnSoundDeviceError TeamTalk3.OnTestKeyToggle TeamTalk3.OnUpdateChannel TeamTalk3.OnUpdateUser TeamTalk3.OnUserLoggedIn TeamTalk3.OnUserLoggedOut TeamTalk3.OnUserMessage BearWare.TextMessage for MSGTYPE_USER TeamTalk3.OnUserStoppedTalking TeamTalk3.OnUserTalking Removed events:
TeamTalk3.OnListCommandCompleted TeamTalk3.OnUserAudioData see Known Issues